/***************************************************************************

    InitQT -- Initialize and Finalize Quicktime Environment

    Environment:

      Windows/CE
      Visual C++ 6.0

    Creation:

      Start Visual C++
      choose File -- New from the menu
      click "Projects" tab
        select Win32 Console Application
        name=InitQT
        location -- pick one
        click "Create new workspace
        and press OK
      click "An empty project" and press Finish, then press OK

      choose File -- New from the menu
      click the "Files" tab
        select C++ source file
        name = main.c
        Press OK
      edit main.c

      choose Project -- Setings from the menu
      click the "Link" tab
      add the lib file QTMLclient.lib to the front of the list of libs

      choose Tools -- Options from the menu
      click the "Directories" tab
      click the "Show directories" dropdown and pick "Library files"
      add a path to [quicktime SDK home]\SDK\Libraries
        e.g. c:\windows\Desktop\qt4win\QT501SDK\SDK\Libraries
      click the "Show directories" dropdown and pick "Include files"
      add a path to [quicktime SDK home]\SDK\CIncludes
        e.g. C:\WINDOWS\Desktop\qt4win\QT501SDK\SDK\CIncludes

      The executable is in the ./Debug subdirectory.


    Warnings:

      The first link issues the warning: "defaultlib "LIBCMT" conflicts with 
      use of other libs."  This warning can be ignored.

 ***************************************************************************/


/*  Include Quicktime headers.
    ==========================  */

    #include "QTML.h"
    #include "Movies.h"



/*  M A I N
 *
 */
int main (int argc, char *argv[])
    {
    InitializeQTML (0);      // Initialize Quicktime 4 Windows Media Layer
    EnterMovies ();          // Initialize Quicktime

                             //    . . .   (Quicktime commands go here)
 
    ExitMovies ();           // Finalize Quicktime
    TerminateQTML ();        // Finalize Quicktime 4 Windows Media Layer

    return (0);
    }


/*=========================(  End of Source  )=============================*/

